FFmpeg LGPL v3 binaries for Windows

It seems cross compiling FFmpeg for LGPL v3 license (i.e. with non-LGPL v3 components and non-free components stripped) for Windows not only is a lot of hassle but takes a whole part of a day. So, this post is to provide links to statically linked LGPL v3 FFmpeg executables for both 32 and 64 bit architectures.

Download binaries with Debug information (has both 32 and 64 bit binaries)
Download binaries without Debug information (has both 32 and 64 bit binaries)

FFmpeg version: N-62439-g5e379cd

Statically linked library versions:
libavutil      52. 76.100 / 52. 76.100
libavcodec     55. 58.103 / 55. 58.103
libavformat    55. 37.100 / 55. 37.100
libavdevice    55. 13.100 / 55. 13.100
libavfilter     4.  4.100 /  4.  4.100
libswscale      2.  6.100 /  2.  6.100
libswresample   0. 18.100 /  0. 18.100

Build configuration:
–arch=x86_64 –target-os=mingw32 –pkg-config=pkg-config –enable-avisynth –enable-libmp3lame –enable-version3 –enable-zlib –enable-librtmp –enable-libvorbis –enable-libtheora –enable-libspeex –enable-libopenjpeg –enable-gnutls –enable-libgsm –enable-libfreetype –enable-libopus –disable-w32threads –enable-libvo-aacenc –enable-bzlib –extra-cflags=-DPTW32_STATIC_LIB –enable-libopencore-amrnb –enable-libopencore-amrwb –enable-libvo-amrwbenc –enable-libschroedinger –enable-libvpx –enable-libilbc –enable-static –disable-shared –enable-libsoxr –enable-fontconfig –enable-libass –enable-libbluray –enable-iconv –enable-libtwolame –extra-cflags=-DLIBTWOLAME_STATIC –enable-libcaca –enable-libmodplug –extra-libs=-lstdc++ –extra-libs=-lpng –extra-cflags= –extra-cflags= –enable-runtime-cpudetect


6 thoughts on “FFmpeg LGPL v3 binaries for Windows

  1. Actually, now I read up more on FFmpeg legal page, I don’t think you could make use of these files while being compliant with the LGPL license. To be compliant you must use dynamical linking (which on windows means linking to the dlls), rather than the static link you’ll need if you use these binaries.

      1. Oops, sorry – I think I was confused between dynamic and static linking. Thanks again for this :)

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